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Pacman
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PostSubject: New Game Type   Fri Dec 04, 2009 5:30 am

NEW GAME IDEA
one team has to get all the members to one spot, and the other team has to keep them from that spot. the target team (the team that is trying to get to the target area) have one life, when they die, they go back to the original starting area to start over. the ambush team (the team that kills the target team) have 2 lives and are only out for 15 seconds at a time. when a member of the ambush team dies, they have to got to the target area and count outloud to 15 SLOWLY. then they go back into the game. best on a long narrow field

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Admin edit: Moved this to game suggestions Very Happy I'll be putting my edits in quotes from now on, just to set it apart.

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PostSubject: Re: New Game Type   Fri Dec 04, 2009 5:37 am

Sounds cool, we'll test it out during one of our Christmas Break games.

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PostSubject: Re: New Game Type   Sat Dec 05, 2009 12:04 am

ok thanks josh, i think that it will be a good game, if every one obeys the rules

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PostSubject: Re: New Game Type   Sat Dec 05, 2009 4:57 am

I wanna try VIP sometime soon...the one where the ambush group goes to teh field like 10 minutes before VIP & escort does...

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PostSubject: Re: New Game Type   Sat Dec 05, 2009 5:02 am

my game is kind of like vip, but the whole team is the vip, and its theres only one way to end it

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PostSubject: Re: New Game Type   Sun Dec 06, 2009 2:59 am

that would take waay to long
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PostSubject: Re: New Game Type   Sun Dec 06, 2009 3:02 am

ok ... two ways to solve it
make a time limit
or make two points and both teams are going to different ones and then they are fighting and have 20 min and the team with the most members at the end wins

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PostSubject: Re: New Game Type   Sun Dec 06, 2009 3:57 am

i like the 2nd option but its gunna end up just like capture the flag if there is a life limit
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PostSubject: Re: New Game Type   Sun Dec 06, 2009 7:34 am

How about this:
First to twenty five points wins. There are two target areas. Players go back to their own target area and count to 15 to respawn.

Eliminating an oponent gives your team 1 point, but reaching the target area gives you 10. So you can win by just eliminating enemies, but it'll be faster (if you use strategy) to win by reaching the target area. That way people will still go after target areas, but there's still a point in eliminating opponents. That way people won't just do blind charges without consequence, but it will also keep it so that people don't focus on getting kills (since getting 25 kills would take forever).

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PostSubject: Re: New Game Type   Sun Dec 06, 2009 8:32 pm

good idea josh, and it would also make it so that there are multiple strategies going on, some for defense, for eliminating enemies, and to get to the target area unnoticed, but once your at the target area, you cant get anymore points for reaching the target area again.

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PostSubject: Re: New Game Type   Mon Dec 07, 2009 2:42 am

For that specific person or the whole team?

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PostSubject: Re: New Game Type   Mon Dec 07, 2009 4:50 am

another problem who is really gunna keep track of the points?
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PostSubject: Re: New Game Type   Mon Dec 07, 2009 6:46 am

Each person keeps track of how many times they get out, and how many people they get out. It's pretty easy. I can still remember my hits and kills from the last war:
I got hit once and I hit Nathan once.

Shouldn't be that hard to remember for an hour or so. At the end everything is totalled up.

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PostSubject: Re: New Game Type   Tue Dec 08, 2009 2:20 am

ok to answer your question josh, just that person, and so its who makes the most points in the hour or half hour?

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PostSubject: Re: New Game Type   Tue Dec 08, 2009 4:49 am

Alright that sounds good. I'm gonna make a list of games we'll play during the Christmas break wars, so what should I call this?

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PostSubject: Re: New Game Type   Wed Dec 09, 2009 12:21 am

idk
ummm.... ultimate battle of death in a field with a hobo and a squirrel

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PostSubject: Re: New Game Type   Wed Dec 09, 2009 3:41 am

Hm...okay.

I'll abbreviate to UBDFHS. Pronounced "yoo-bid-fff-hiss" Very Happy

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PostSubject: Re: New Game Type   Thu Dec 10, 2009 1:09 am

ok.. or it can just be ulitmate death battle

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PostSubject: Re: New Game Type   Thu Dec 10, 2009 6:40 am

Okay that's a tad easier.

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PostSubject: Re: New Game Type   Fri Dec 11, 2009 1:53 am

yep, not much easier though... so we are going to try it?

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PostSubject: Re: New Game Type   Fri Dec 11, 2009 5:28 am

Yeah, I'll go make a list.

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PostSubject: Re: New Game Type   Sat Dec 12, 2009 4:19 am

ok

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